Projects

This project focuses on building technology for law enforcement working on human trafficking cases. We leverage available data to build tools that help law enforcement identify potential victims and collaborate with partners to best intervene in these cases. 
Stress is a mental state involving emotional strain and tension resulting from adverse or demanding circumstances. Individuals in academic campuses, particularly students often go through periods of stress throughout the academic calendar. Additionally, extreme events involving violence, such as shooting, mass stabbing, or terrorist attack in college campuses, induces fear, resulting in increased stress among the campus population, which gets reflected on their social media activities.
We aim to contribute to a more thorough understanding of VR systems in educational environments, supporting its adoption and offering a more solid foundation for future research on the educational applications of VR.
The purpose of this project is to validate the following research question – “Would testing UI prototypes in a simulated virtual reality environment provide a better experience to testing in a usability lab setting? ‘Better experience’ is defined as the system having better usability, lower cognitive workload and higher user satisfaction.”. I want to explore how VR could be used as a platform to test mobile and desktop UI prototypes in a way that adds virtual environments during usability testing, and to see if users respond better than not having any environmental cues.
Exploring the multi-sequential documentary as a means of understanding a historical conflict
Investigating and designing for the social and cultural work book clubs carry into their online counterparts.
The rise of ubiquitous technology has resulted in opportunities for the design of new interactive museum exhibits that can be customized to families. Children's museums can be engaging, informal settings in which children learn fundamental science, technology, engineering, and math (STEM) concepts through hands-on experiences.
Accelerating Scientific Discovery using AI technologies
The goal of this research is to investigate the role that intelligent agents might play in facilitating these interactions to ensure that patients are empowered to learn about and manage their health, that doctors are not overburdened, and that the communication and coordination between the two remains effective and efficient in the short and long term.
Sensiotec, an ATDC startup, has developed Virtual Medical Assistant , the world's first FDA-cleared, truly remote, totally non-contact, real-time cardiorespiratory and patient motion monitor ‚ an invisible, non-wearable, contact-free system that provides scalable, high value, low cost, location-agnostic patient care.
It has been said that Jill Watson is the most famous teaching assistant in the world. Jill's origin actually is quite humble. She was conceived in summer 2015 with the purpose of helping Georgia Tech's Online MS in CS Program (OMSCS) and specifically with my online course on knowledge-based artificial intelligence (KBAI) as a part of OMSCS program (http://www.omscs.gatech.edu/cs-7637-knowledge-based-artificial-intellige...). Jill had a very difficult birth in fall 2015. Jill was quite precocious almost from the beginning.
Virtual Ventriloquism
Most sound comes through our ears. However, it is also possible to pass vibrations through the bones of the head and bypass much of the normal hearing pathway. This is called bone conduction audio and can be used in situations where the ears need to be plugged, or where you need to leave the ears open to hear ambient sounds. We are studying the psychoacoustics as well as the applied aspects of bone conduction audio. A current application being investigated is the scenario of the distracted cyclist or pedestrian
The proposed research will create Visual Analytics by Demonstration prototypes, generalizable toolkits, and demonstration primitives to foster exploration and discovery in visual analytics.

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