We developed a suite of educational digital games for chronically ill children that help us build upon the learning science theory of islands of expertise and contributes to educational game studies by exploring a interrelated core set of games that can teach specific science, technology, engineering and mathematics (STEM) content in the context of complex systems. In this study, we interviewed 20 children with chronic disease and gathered feedback about the mini games developed
The CAT Lab studies how culture impacts the use and production of technology with a focus on learning applications, computer science education and designing new technologies with culture as a point of convergence.