Navis is a college orientation game designed by graduating Digital Media Master's student Laura Schluckebier. Navis is designed as a campus-wide scavenger hunt with team building challenges. Upon arriving at the campus for their orientation session, first years work with their teammates to discover clues around campus and to compete in team building challenges. Completing these challenges and earns them points.
Navis' features include 1) a variety of challenges types that teach students through game actions rather than content 2) fluid playgroups 3) and an overarching structure that encourages individual initiative.
The game also features a Framework that allows university orientation staff from a variety of college campuses to customize and deploy Navis during their orientation session.
The Emergent Game Group {egg} was formed in 2006 by Georgia Tech Digital Media faculty member Celia Pearce to investigate the many facets of emergent cultures in multiplayer games and virtual worlds, and to explore design strategies that promote emergent social behavior. We frame our work as “design research,” which integrates outcomes from our sociological and anthropological research into design practice. The {egg} is housed within the Experimental Game Lab (EGL) in Georgia Tech's TSRB.