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1998


No.

Title

Author(s)

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98-01 Ubiquitous Computing: Defining an HCI Research Agenda for an Emerging Interaction Paradigm Daniel Salber
Anind Dey
Gregory Abowd
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98-02 Animating Sand, Mud, and Snow Robert W. Sumner
James F. O'Brien
Jessica K. Hodgins
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98-03 Toolsets for the Development of Highly Interactive and Information-Rich Virtual Environments Doug A. Bowman
Larry F. Hodges
Paper:
Abstract
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98-04 A Methodology for the Evaluation of Travel Techniques for Immersive Virtual Environments Doug A. Bowman
David Koller
Larry F. Hodges
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98-05 The Educational Value of an Information-Rich Virtual Environment Doug A. Bowman
Jean Wineman
Larry F. Hodges
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98-06 Exploratory Design of Animal Habitats Within an Immersive Virtual Environment Doug A. Bowman
Jean Wineman
Larry F. Hodges
Paper:
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98-07 Design and Implementation of a Multimedia Opera James Oliverio
Jarrell Pair
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98-08 COOLVR: Implementing Audio in a Virtual Environment Toolkit Jarrell Pair
Rob Kooper
Paper:
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98-09 Sonopticon: Auditory Display in Automobile Interface Design Joe Bayes
Jarrell Pair
Ed Shrum
John Tolva
Paper:
Abstract
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98-10 Time-Critical Visual Exploration of Scalably Large Data Bill Ribarsky
Davis King
Ada Gavrilovska
Rogier van de Pol
Paper:
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98-11 Fast and Memory Efficient Polygonal Simplification Peter Lindstrom
Greg Turk
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Text Only:
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98-12 Intent, Perception, and Out-of-Core Visualization Applied to Terrain Douglass Davis
Tian-yue Jiang
William Ribarsky
Nickolas Faust
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98-13 The Simple Virtual Environment Library: Verson 2.0 Users Guide Drew Kessler
Rob Kooper
Larry F. Hodges
Paper:
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98-14 COOL-VR: A Virtual Environments Toolkit Rob Kooper
Brian Wills
Kevin Hamilton
Don Allison
Larry F. Hodges
Paper:
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98-15 Automating UI Generation by Model Composition Kurt Stirewalt
Spencer Rugaber
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Abstract
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98-16 The Awareness-Privacy Tradeoff in Video Supported Informal Awareness: A Study of Image-Filtering Based Techniques Qiang Alex Zhao
John Stasko
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98-17 EDGEBREAKER: Compressing the Incidence Graph of Triangle Meshes Jarek Rossignac Paper:
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98-18 A Framework for the Development of Wide Area Distributed Applications Brad Byer Topol Paper:
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98-19 Wearable Augmentation for Time Management Roy Rodenstein
Gregory Abowd
Paper:
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98-20 PML: Representing Procedural Domains for Multimedia Presentations Ashwin Ram
Richard Catrambone
Mark Guzdial
Colleen Kehoe
D. Scott McCrickard
John T. Stasko
Paper:
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98-21 Simulation of Leaping, Tumbling, Landing, and Balancing Humans Wayne L. Wooten Paper:
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98-22 Two Methods for Display of High Contrast Images Jack Tumblin
Jessica K. Hodgins
Brian K. Guenter
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98-23 Coding, Analysis, Interpretation, and Recognition of Facial Expressions Irfan A. Essa Paper:
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98-24 Head Tracking using a Textured Polygonal Model Arno Schoedl
Antonio Haro
Irfan A. Essa
Paper:
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98-25 A System for Tracking and Recognizing Multiple People with Multiple Camera Scott Stillman
R.Tanawongsuwan
Irfan A. Essa
Paper:
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98-26 Object Spaces: Context Management for Human Activity Recognition Darnell Moore
Irfan A. Essa
Monson Hayes
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98-27 Motion Filtering with Dynamics Victor Zordan Paper:
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98-28 An Extensible Interactor Toolkit for Enhancing Information Awareness D. Scott McCrickard Paper:
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98-29 How do we interact with an agent: A perspective from an undergraduate human factors class D. Scott McCrickard
May Wing-Sze Cheng
Paper:
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98-30 Interaction in Semi-Immersive Large Display Environments Rogier van de Pol
William Ribarsky
Larry F. Hodges
Frits Post
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98-31 Third-Person Navigation of Whole-Planet Terrain in a Head-tracked Stereoscopic Environment Zachary Wartell
William Ribarsky
Larry F. Hodges
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98-32 The Design and Use of a Generic Context Server Daniel Salber
Gregory D. Abowd
Paper:
Abstract
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98-33 The Context Toolkit: Aiding the Development of Context-Enabled Applications Daniel Salber
Anind K. Dey
Gregory D. Abowd
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98-34 The Right Tool at the Right Time -- Investigation of Freehand Drawing as an Interface to Knowledge Based Design Tools Ellen Vi-Luen Do Paper:
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98-35 Edgebreaker: Connectivity Compression for Triangle Meshes Jarek Rossignac Paper:
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98-36 Coordination in Multi-Organization Creative Design Projects Chuck Eastman
Idris Hsi
Colin Potts
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98-37 Automated Capture and Retrieval of Architectural Rationale H. Richter
P. Schuchhard
Gregory D. Abowd
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98-38 Efficient Ray Intersection with Global Terrain using Spheroidal Height-Augmented Quadtrees Zachary Wartell
William Ribarsky
Larry F. Hodges
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