Learning

We want to invigorate learning with tools that not only instruct students, but also provide a reasoning framework for problem-solving—helping kids learn when outcomes are not as expected.

Below are examples of research projects that GVU faculty and students are currently working on:

Millennium Gate
The Millennium gate is a 73 foot high Monumental Arch being built in Atlantic Station in midtown Atlanta, the largest brownfield redevelopment site in the US. IMTC is developing interactive visitor technology for inclusion in the museum in the base of the gate, showcasing the history of Atlanta and the influence of philanthropy on the development of Atlanta and the other great cities in the US. A prototype of the system will be on display. The Gate opens in Spring 2008.
Interactive Media Technology Center

The Disciplinary Commons for Computing Educators (DCCE) in Georgia
The DCCE is aimed at developing a statewide community of computing educators, who hold common interests in computing education and goals of making innovations in computing education. We invite college or university instructors who teach introductory computer science, along with high school computer science teachers, especially Computer Science Advanced Placement (CS-AP) teachers to share, document and reflect on their own teaching practice.
Contextualized Support for Learning Lab
   
Attracting Students to Computing
Demos of Pleo robots, PicoCrickets, LEGO NXT robots, Tetrix robots, Scratch, Alice, and Media Computation. These are all ways that we attract students to computing.
Contextualized Support for Learning Lab
   
Challenges in Parenting Teens' Technology Use
Demo of online parent network for parents to discuss strategies and challenges in parenting their teens' technology use.
Contextualized Support for Learning Lab
   
Glitch Game Testers
Glitch Game Testers is a research project that helps high school students leverage their passion for gaming into an interest in Computer Science. Working with African American men from primarily lower socio-economic background, we have sought to understand what is authentic and important in their learning environments and technology use.
Contextualized Support for Learning Lab
   
Misconceptions about Computer Science
This demo presents the results of research into student perceptions about Computer Science after students were introduced to CS though various "fun" CS interventions. Students we often very excited about CS but often also maintained significant misconceptions about the field.
Contextualized Support for Learning Lab