
MICHAEL BEST: Information and communication technologies
for social, economic and political development

IAN BOGOST: Videogame criticism, videogame rhetoric,
computer platforms as media, experimental
game design

JAY BOLTER: Augmented Reality design, media theory

FOX HARRELL: Computational narrative, cognitive semantics, artificial intelligence and the arts, user interface design

KENNETH KNOESPEL: Communication, long-distance learning, graphic databases

BRIAN MAGERKO: Exploring artificial intelligence approaches to story management, synthetic characters, and logical representations of story for interactive narratives.


ALI MAZALEK: Tangible user interfaces, physical sensing technologies and their applications in media arts, entertainment and education, collaborative media applications and spaces, tangible narratives, interactive narratives

PETER MCGUIRE: Software documentation and multimedia design

JANET MURRAY: Interactive narrative and eTV, interactive gaming, encyclopedic media

MICHAEL NITSCHE: Functionality and presentation of real-time 3D virtual environments

CELIA PEARCE: Social dynamics and design of massively
multiplayer online games, spatial media and
virtual reality, game art and independent game
development


DAVID WHITE: Human-computer interaction, human-centered computing