
GREGORY ABOWD: Ubiquitous computing, mobile computing, human-computer interaction, software engineering

DAVID ANDERSON: Digital signal processing for speech and audio enhancement, signal processing for the hearing impaired, ultra-low power signal processing systems, Internet-based engineering education

RON ARKIN: Mobile robots and unmanned vehicles,
multiagent robotics, learning

ROSA ARRIAGA: Developmental psychology and its intersections with cognition, HCI, crosscultural studies and robotics

AL BADRE: Human factors, usability evaluation,
cultural context, HCI MS progra

TUCKER BALCH: Robotics, multi-agent and multi-robot systems,
collaborative robot behavior, social insect behavior

MICHAEL BEST: Information and communication technologies
for social, economic and political development

AARON BOBICK: Machine perception of human activity, computer
vision, cognitive science

IAN BOGOST: Videogame criticism, videogame rhetoric,
computer platforms as media, experimental
game design

JAY BOLTER: Augmented Reality design, media theory

AMY BRUCKMAN: Online communities and educational technology

RICHARD CATRAMBONE: Design of learning and training environments,
problem solving

PARAG CHORDIA: Music information retrieval (MIR), music cognition,
computational music theory, algorithmic and
interactive composition, machine hearing

GREGORY CORSO: Adaptive automation and virtual reality

FRANK DELLAERT: Computer vision, mobile robotics, probabilistic perception


ELLEN DO: Design computing and cognition, UbiCom, HCI,
smart objects, architectural robotics, digital life
technology, ambient intelligence


CHUCK EASTMAN: Design environments and databases, CAD,
geometric modeling

KEITH EDWARDS: Ubiquitous computing, technologies to enable rich user experiences, evolvable and adaptible systems, multimodal interfaces, human-centered approaches to networking

MAGNUS EGERSTADT: Control theory, mobile robots, multi-agent systems

IRFAN ESSA: Computer vision and robotics, computer graphics
and animation, computational photography
and video, intelligent and aware environments,
digital special effects

ARTHUR FISK: Skills training, effects of aging on performance and learning

JAMES FOLEY: Computer graphics, human-computer
interaction, information visualization,
management of R&D, technology transfer

JASON FREEMAN: Algorithmic composition, networked music systems and audience-participative musical environments

MARIBETH GANDY: Wearable and ubiquitous computing, computer
vision, HCI, graphics, virtual environments,
DSP and computer audio

ASHOK GOEL: Artificial intelligence, cognitive science, design knowledge, agents

REBECCA GRINTER: Computer Supported Cooperative Work (CSCW); Human Computer Interaction (HCI), security, software engineering, ubiquitous computing

MARK GUZDIAL: Educational technology, project-based and
collaborative learning

CHARLES ISBELL: Interactive artificial intelligence, machine learning, autonomous agents, adaptive interfaces

MELODY JACKSON: Direct brain interfaces, biometric interfaces,
assistive technology

KENNETH KNOESPEL: Communication, long-distance learning, graphic databases

JANET KOLODNER: Learning sciences and technologies, promoting learning from experience, promoting learning through design, case-based reasoning, case-based decision aiding

TOLEK LESNIEWSKI: CAD, image processing, visual databases, director of IMAGINE group

KAREN LIU: Computer graphics, physics-based computer animation, character animation, robotics, computational biomechanics.

BLAIR MACINTYRE: Augmented reality, mixed reality, distributed virtual environments, game design, game architectures, ubiquitous computing, wearable computing

BRIAN MAGERKO: Exploring artificial intelligence approaches to story management, synthetic characters, and logical representations of story for interactive narratives.

ALI MAZALEK: Tangible user interfaces, physical sensing technologies and their applications in media arts, entertainment and education, collaborative media applications and spaces, tangible narratives, interactive narratives

PETER MCGUIRE: Software documentation and multimedia design

JANET MURRAY: Interactive narrative and eTV, interactive gaming, encyclopedic media

ELIZABETH MYNATT: Human-computer interaction, ubiquitous computing, augmented reality, auditory interfaces, assistive technology, everyday computing

MICHAEL NITSCHE: Functionality and presentation of real-time 3D virtual environments

CELIA PEARCE: Social dynamics and design of massively
multiplayer online games, spatial media and
virtual reality, game art and independent game
development

COLIN POTTS: Design methods and feature analysis for interactive systems, personal privacy protection, ethics of information systems.

ED PRICE: Media asset management, high-bandwidth communications, educational media

ASHWIN RAM: Artificial intelligence, cognitive science, learning agents, social networks, e-learning

JAMES REHG: Computer vision, vision-based human sensing

WENDY ROGERS: Skill acquisition, human factors, training and cognitive aging

JAREK ROSSIGNAC: Geometric representations and algorithms, compression of 3D shapes and animations, sculpting tools for shapes and animations

THAD STARNER: Wearable computing, contextual awareness

JOHN STASKO: Information visualization, visual analytics, human-computer interaction, embodied agents

ANDRZEJ SZYMCZAK: Geometry compression, computational topology, multiresolution modeling, and dynamical systems

GREG TURK: Computer graphics, scientific visualization, computer vision


BRUCE WALKER: Human factors, human-computer interaction, sonifi cation and auditory displays, interfaces for complex tasks, complex decision making, and dual task performance.


GIL WEINBERG: New instruments for musical expression, musical networks, machine and robotic musicianship, sonification, music education


DAVID WHITE: Human-computer interaction, human-centered computing

CLAUDIA WINEGARDEN: User experience design, information design, online learning environments